Artistic Intuition Meets Absolute Systems Code.
I navigated early systemic housing vulnerability as an orphan, entering global labor markets young as a kitchen assistant in Bangkok to pay for foundational bills. This self-taught framework forged an execution mindset: I build fast, reject analytical paralysis, and treat software as an asset designed to convert.
Following an intensive traditional tattoo apprenticeship in Tokyo, I spent four years executing fine art across international studios. I transitioned permanently into the game industry the moment tattooing began feeling like copy-paste replication, driven by a deep creative urge to architect entire interactive worlds, systems, and characters from zero.
Corporate Realignment Policy
With the birth of my 2-year-old son, my entrepreneurial trajectory has shifted focus toward long-term alignment. I am wrapping up independent studio pursuits to commit entire systems competencies, market pipeline mastery, and engineering value to a single company for multiple years here in Berlin.
Fourteen Years of Verified Milestones
Founder & CEO — BAD Spiele Inc. (Delaware, USA)
2024 – 2025Owned creative vision, technical architecture, and legal execution of scalable web-based interactive systems. Defined product direction and completed strategic equity operations and asset transfers in late 2025.
Founder / Game Director — BAD Spiele Studio UG (Berlin)
2023 – 2024Built an in-house, custom compression HTML5 WebGL game engine from scratch. Shipped the award-recognized title Last Spartan: Glory Over Madness, managing cross-functional technical art and code streams.
Head of Game Development — Lagged.com
2019 – 2025Led high-velocity browser optimization frameworks and continuous cloud asset pipelines driving an interface ecosystem that captured over 300M+ lifetime unique gameplay runs.
Creative Technologist — Zaubar Berlin
2021Oversaw spatial computation setups, multi-user Web VR configurations, and low-latency point-cloud rendering installations deployed inside prominent German cultural museum exhibits.
Systems Evolution Tracks // 10 Years Shipping AAA Games & Systems
2012 – 2019Accumulated a decade of production experience conceptualizing, technical-directing, and shipping high-stakes AAA game titles for major commercial brands across PC, Console, and Mobile viewports for various industry giants Whiloe transitioning to web games and Established early core platform code structures as a Web Developer for Y8.com.
Articles & Conference Coverage
LinkedIn & Executive Recommendations
The Commercial Production Matrix
To scale this infrastructure up to 100+ items, append clean dataset objects straight into the array script registry at the base of this index file.